#ifndef _GAME_SERVER_H_
#define _GAME_SERVER_H_

#include "g_socket.h"
#include "characternet.h"
#include "monster.h"
#include "timeinfo.h"

class GameServer
{
private:
	NetListener CurNL;
	list<CharacterNet> CurCharacterNet;
	list<CMonster> Monster;
	//CMonster Monster;
	TimeInfo TI;
public:
	void Init();

	void Work();

	void Draw(HDC);

	void SetPlayerPos(Packet_Pos_Name&);

	void SetKickPlayerPos(Packet_Kick_Player&);
	
	void SetActionPos(Packet_Action&);

//	void SetMonster(Packet_Monster&);
};

#endif